
Jeremy McCurdy
Getting started with Virtual Reality (VR) development: It's not as scary as you think!
Presentation Synopsis:
Virtual Reality (VR) is the new frontier for interactive media. New doesn't necessarily mean difficult, however! In this talk, learn about the tools and technologies used to develop games and interactive experiences for the HTC Vive, Oculus Rift, and Samsung Gear VR.
Speaker’s Bio:
A seasoned game developer, Jeremy has created award-winning work for clients such as Nickelodeon, Cartoon Network, CBC, and HarperCollins. He has worked on REDspace's own original games published by Big Fish and Chillingo. Alongside working at REDspace, Jeremy's knowledge is well-recognized within the development community. He wrote and published a programming book titled "Haxe Game Development Essentials". A true gamer and Game Jam addict, Jeremy has taken part in the Ludum Dare, Indies Vs Pewdiepie Game Jam, the Something Awful Game Jam, and several REDspace Game Jams.
Getting started with Virtual Reality (VR) development: It's not as scary as you think!
Presentation Synopsis:
Virtual Reality (VR) is the new frontier for interactive media. New doesn't necessarily mean difficult, however! In this talk, learn about the tools and technologies used to develop games and interactive experiences for the HTC Vive, Oculus Rift, and Samsung Gear VR.
Speaker’s Bio:
A seasoned game developer, Jeremy has created award-winning work for clients such as Nickelodeon, Cartoon Network, CBC, and HarperCollins. He has worked on REDspace's own original games published by Big Fish and Chillingo. Alongside working at REDspace, Jeremy's knowledge is well-recognized within the development community. He wrote and published a programming book titled "Haxe Game Development Essentials". A true gamer and Game Jam addict, Jeremy has taken part in the Ludum Dare, Indies Vs Pewdiepie Game Jam, the Something Awful Game Jam, and several REDspace Game Jams.